The name Fìkh Rd-18v Nǐbæb is derived from the Constructi language, as Fìkh Rd-18v Nǐbæb was founded by Dalokkaeg Shëm, who was culturaly Constructi.
Climate
Fìkh Rd-18v Nǐbæb has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fìkh Rd-18v Nǐbæb receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Rd-18v Nǐbæb covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6694 m (-20987 ft) above sea level.
Overview
Fìkh Rd-18v Nǐbæb was founded durring the late 13th century in fall of the year 1187, by Dalokkaeg Shëm. The establishment of Fìkh Rd-18v Nǐbæb was somewhat plagued by a lack of willing colonists, leading to Dalokkaeg Shëm electing to pay people to resettle in Fìkh Rd-18v Nǐbæb.
Fìkh Rd-18v Nǐbæb was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Rd-18v Nǐbæb is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Fìkh Rd-18v Nǐbæb is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
A look around Fìkh Rd-18v Nǐbæb has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Fìkh Rd-18v Nǐbæb suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Fìkh Rd-18v Nǐbæb long.
Civic Infrastructure
Fìkh Rd-18v Nǐbæb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Rd-18v Nǐbæb.
Fìkh Rd-18v Nǐbæb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Rd-18v Nǐbæb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Rd-18v Nǐbæb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Rd-18v Nǐbæb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Rd-18v Nǐbæb's public wards, blessings, and other arcane systems.
Fìkh Rd-18v Nǐbæb possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Fìkh Rd-18v Nǐbæb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Fìkh Rd-18v Nǐbæb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Fìkh Rd-18v Nǐbæb's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Fìkh Rd-18v Nǐbæb it is impossible to directly or indirectly lie.
The Nightcaller near Fìkh Rd-18v Nǐbæb are known to be a mutant strain of the creature.
Fìkh Rd-18v Nǐbæb's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Illusion energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5200 m2
Cattle and Similar Creatures: 320
Poultry: 3843
Swine: 256
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 128
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 6
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
389 of Fìkh Rd-18v Nǐbæb's population work within a Foundational Occupation.
25 work in Agriculture
83 work as Craftsmen
32 work as Merchants
65 work as Service Workers
39 work as General Laborers
12 work as Skilled Laborers
57 work as Civil Servants
36 work in Cottage Industries
19 work as Artists
21 work in Produce Industries
816 of Fìkh Rd-18v Nǐbæb's population do not work in a formal occupation, but do contribute to the local economy. 76 (6%) are noncontributers.
Points of Interest
The center of Fìkh Rd-18v Nǐbæb's town square was built around an ancient standing stone.
POI
History
Fìkh Rd-18v Nǐbæb is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
The the a stable of Conjuration, an a stable imbued with great amounts of Conjuration energies was created in Fìkh Răm Jĭèn by in time immemorial, reportedly some time during the early 2nd century.